![]() ![]() It's mainly the drop to 1440p that keeps it from the same level of sharpness as PS5 and Series X, but it's still an impressive effort for a machine running at near a third of the GPU power as X. It's worth noting Series S is also matched with the other consoles in terms of overall texture quality, effects and texture filtering quality. Shadow quality also appears to be improved too. Rather than being a measure for system performance, this particular difference seems to be legacy code inherited by the new machines too, giving PS5 a distinctive advantage across the opening wastelands in foliage density. This isn't a revelation, as we saw the same thing on PS4 Pro and Xbox One X. On top of this there is a further wrinkle to comparisons between PS5 and Series X: just about everything is squarely matched between the two, but plant density has an advantage on Sony's machine. That said, shadows are tweaked on PS5, giving more generous shadow draw distances, and higher quality outlines on dynamic shadows across the ground, when stacked up against PS4 Pro. Visual comparisons are worth touching on here, though after speaking to the developers at Gearbox, it seems that the focus is primarily on hitting 4K60. Watch on YouTube The full lowdown on Borderlands 3 running on PS5, Xbox Series X and Series S - all get much closer to delivering the 60fps experience that last-gen couldn't quite deliver. This uses DRS as well to try and lock to 120fps and the lowest value I've caught is 1440x810 in cutscenes. To summarise, the resolution mode runs at 4K60fps on each, but the performance mode changes the console output to 120Hz - in this case targeting a native 1080p. The big advantage in owning PS5 and Series X is the ability to leverage a high refresh rate display. It's 1440p60 with DRS and there is no 120Hz support at all. One big catch to Series S is that there's no toggle between resolution or performance modes, as there is on PS5 or Series X. Crucially though, it's a well-worked version that holds to 60fps just as well as the two premium machines - in fact, I think it actually runs a touch better. Xbox Series S on the other hand, lives up to its spec by targeting 1440p as the maximum resolution, with more obvious drops in resolution, down to a 2112x1188 lower bounds. It's something that in practice doesn't show up too often, with few deviations from the target 4K - to the point where my pixel counts showed very little variance from 3840x2160, even when the game was dropping frames (2016p was the minimum resolution I found). Collision detection is extensively revamped, for example, but Gearbox also leans into more traditional optimisations - such as the use of dynamic resolution scaling (DRS) meaning that the game engine adapts its pixel counts based on GPU load. Targeting 4K at 60fps is the primary objective for the new version of the game, with plenty of behind the scenes tweaks in improving performance, beyond leaning into the raw horsepower of the hardware itself. But how close does the game come to its performance targets and, as ever, where does Xbox Series S slot into the line-up? Through a sizeable patch, the studio taps into the strengths of each machine with two modes - targeting 60fps and 120fps respectively. With PS5 and Xbox Series X in its hands, developer Gearbox's first port of call it seems is to give Borderlands 3 the next-gen treatment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |